![]() ![]() ![]() There were a few lesser examples (related to that, the game requires that you be a jerk to Mrs. It's not possible to realize the object in there that you will need from the outside, only after entering and scouring it, which you only do because you're an adventure game protagonist who steals everything not nailed down. Possibly the main character just hated him given what a jerk he was, but that just makes it more baffling that he'd agree to feed Gilbert's dog when he desperately needs to leave the city as soon as possible. In particular almost everything to do with Gilbert Lamb fit into this model - there was absolutely no reason for the player to want to ruin his life, and no reason to want to enter his apartment. My main objection (and this was common in adventure games back then) was that there were too many situations where, to progress, you had to do something that was obviously what the game wanted you to do on account of being a clear puzzle or obstruction, but which made absolutely no sense from an in-character perspective. If anyone has suggestions for more modern point & click adventure style games, I'm all ears. And I see a sequel has finally been made, so good timing on my part. ![]() I mean in hindsight it makes sense, but up until that point the game conditions you to use ID Cards in slots. If you've played: At the very end I had no idea that you had to use Anita's ID Card on the console in the tissue sample room. ![]() The other issue I encountered probably had more to do with the writing- there was a thing I had to do that was really not intuitive. My strategy of randomly moving the mouse around didn't help me find it in that case. One of the issues I was having was literally not being able to see a thing on the screen that I had to interact with. No need to call (!) friends, or wait to talk to them in school, or find a BBS server (when the internet finally became an accessible thing), or just give up. There were two moments, both unfortunately in the end game, that I needed help with, and this presents the most radical change in 25 years of gaming. Granted, some of these puzzles were a bit illogical and I think some of that stems from the technical limitations of the time. I didn't feel bored, and it was nice figuring out what to do with the random things I'd encounter on each screen. I know Disco Elysium was created mostly in this vein, but obviously it rests on 25 years of the formula being polished.Īnyway, for the most part, it was kind of nice to go back to an old point and click. So I was curious about what it would be like to go back to what's essentially a puzzle game. In any case, through college and afterwards I played primarily on consoles and it was only in the past year that I bought a gaming laptop and then just built a gaming pc. I guess even before that when you had to type everything out. I grew up mostly playing Sierra's point and click adventure games. However the graphics did lead to a couple of issues with gameplay. Considering the game was made a quarter century ago, not bad though. ini file, I was able to get them to look reasonably less pixelated on my 1440p monitor. The graphics.well after a little tweaking to a. Thematically dark but the dialogue is funny in a Douglass Adams sort of way so, lots of puns and innuendo. I was delighted to find that game world and the writing still hold up. Cut to 2020 and I see it on GOG and figured that I might as well give it another go. I originally bought this game during my freshman year of college, played for a bit, but soon found other distractions. ![]()
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