Game speed time is an increased adjusted speed based on percent(%) increases of real time starting at a 1:1 ratio. The active play bonus and mini-game timers stick to this clock. I calculate that it should take the average person to accumulate 100 days worth of hours playing 24/7 to unlock all of the Steam achievements. I think it is worth nothing here that key increments of time will be spend here to call the mob, activate the tank swordsman, and prestige back to wave 1. It might not seem to matter in the early game, but will make a great deal difference in the late game.Īctive play time is the amount of time you spend inside of the game in real time. It doesn’t take into account the bonus gold dropped from the monsters you have on the board nor the multipliers given from 2x and 10x or bosses and resource haulers. The gold earned while offline is a fixed amount that’s multiplied by the time you are away. The game uses a mathematical equation to award you an amount of gold during the time you are away that only amounts to a fraction of the gold you would have earned if you had left the game idling in the background while doing other tasks like sleeping. There are 3 aspects of time to consider: offline play time, active play time, and game speed time. In my own experiences playing this game legitimately for roughly 2 weeks (enough to play in 5 tournaments), I noticed several flaws in the mathematical algorithms making this game considerably frustrating given the soldiers and bosses power creep paired with the very slow starting game speed as an up-gradable mechanic alongside special towers having skills to boost it as well. However, this guide is about Idle Monster TD: Evolved, so that’s what the focus of the content will be about. I can list countless other TD games for less than $2 that provide a much more engaging form of entertainment that aren’t riddled with “micro-transactions.” You have been warned!Īs I’m sure you’re already aware, the game tries to exploit the player’s wallet by tempting them with lots of in game purchases that aren’t worth the asking price. You will still be able to play the game and unlock the rest of the achievements, so make sure you at least participate in 12 before attempting to modify your game information. Your second attempt will remove your name from the online leaderboards and will no longer be able to participate in Tournaments by flagging your account with a DataEdit error message. If you attempt to modify the game in any way either by editing the data or process time faster using a tool such as Cheat Engine, you will be given a warning about your attempt to cheat. Please be patient with me as I continue to work on it.įirst, I would like to take a moment to warn you of the game’s anti-cheat system. This guide is currently a work in progress. After that, focus on maxing your researches.Some help and information on what to expect as you reach high wave goals. After that, buy 100 cards every day to max your gems, which will also affect your DPS early in the game (after a week of this, the increase becomes negligible). The best thing you can do with your essences are first and foremost to buy anything that will increase your essence gain, including getting the essence skill maxed. In this setup, you only need to have your 2 damage dealers within range of your exotics, making exotic range incredibly low priority (until late-game when Heatrash should have higher range to maximize his % burn on tech ships - at which point maxing his % burn is more important than maxing his range). 1, so adding extra fire monsters in range of Heatrash won't help Firefly after a certain point, but it does help the others. Your team should comprise of 2 damage dealers (I use Lord Firefly and Ginga), 4 exotics, whichever of Ginga, Tortuoise, and Lord Firefly that aren't your damage dealers (for me, that's Tortuoise completely upgraded, there only for his bonus), and 3 complementary elemental mobs that will boost the damage/atk speed of your damage dealers.
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